Kenzo Digital

Kenzo Digital is a director and artist based in New York City. His work is dedicated to synthesizing new narrative forms by unifying traditional storytelling with groundbreaking technology. He has built his brand as a highly conceptual and culturally penetrating artist who has been able to powerfully re-mythologize his subjects through his work.  He has attracted some of the biggest artists in music and top ad agencies as a result.

Kenzo is best known for his collaborative work with Beyonce, including her video-driven 2011 Billboard Awards performance and the United Nations’ World Humanitarian Day 2012 project, “I Was Here.” Previously, Kenzo worked as a creative director at Wieden+Kennedy, where he developed broadcast and print campaigns starring Dwyane Wade, Chris Paul, and Carmelo Anthony for Nike. Kenzo is also the video director of Nam June Paik’s studio (the father of video art); in this capacity, he has worked on installations for the artist that have been exhibited in the Guggenheim, Tate Modern, and National Gallery of Art in Washington, DC. His films have been featured in the Tribeca Film Festival, the Mill Valley Film Festival, and have been recognized by the Rockefeller Film Fellowship.  He is an advisor to the Harvard University Innovation Lab, and a recipient of the Disruptive Innovator of the Year Award at the 2013 Tribeca Film Festival.
Kenzo Digital is represented by Oscar-winning production company Ridley Scott & Associates (R.S.A.) and talent agency UTA.

KenzoParis04_detail_emimages

Effect
The piece I choose in particular is the Kenzo runway installation which had the same feeling and effect as the work of Superbien. Concepted and directed the projection-based centerpiece for Kenzo Paris S/S 2013 Runway at Paris Fashion Show. Inspired by the collection’s lush prints, the central cube presented a mythical jungle that evolved from organic, photorealistic elements into a digital world filled with bold graphics.
Visuals manipulated depth perception by appearing to push infinitely into z-space and contort the edges of the cube. Dramatic finale revealed the models inside as the surface became translucent, blurring the line between projection space and enclosed space.

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