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Monthly Archives: March 2014

VINCE MC KELVIE

When did you first start making GIFs? What was the first GIF you made?

I first started making gifs around the time myspace was big so i could make cool profile pictures but then stopped for a long time because I started doing more linear video and animations, which was a huge mistake, I should have just stuck with gifs the whole time. The first gif I made was a pixilation of me consuming a toy car and seeing it drive all around inside my body by drawing marker tracks on my arms, legs and head. I just checked myspace to see if it was still there, but myspace is all different now.

What kind of a process do you go through to create your art?

Recently I’ve been making abstract 3d forms with transparent backgrounds. Usually the 3d object is floating freely in the frame, making it ideal for using it in different contexts, like tumblr or Giphy. I also just made an app called Tumblr Page Performer that dynamically pulls images and gifs from any tumblr and animates them across the user’s screen. On the technical side I use blender for all the 3d elements, then the usual after effects/photoshop for compositing and output. Also all my 3d files, .movs, and image sequences are free to download, which creates another potential context for my gifs.

Why GIF art? What makes it more appealing than other mediums?

Gifs are the polaroids of animation, they’re instant gratification, they’re simple but complex at the same time. They also bring up feelings of nostalgia . I work in a lot of digital media, most of which require a lot of programming. As a result, my workflow is very ordered and logical. My gifs are all made through stream of conciseness and experimentation so it’s very freeing for me. It’s also important to me to be able to display my images in a dynamic context which would be difficult with other media.

WORK

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LINKS

http://vincemckelvie.tumblr.com/

http://vincemckelvie.com/Potluck/Sway/

http://blog.giphy.com/post/56970599397/artist-spotlight-vince-mckelvie-when-did-you

http://vincemckelvie.com/gradientforest/

Technology: 3D modelling | New Media Artist Carri Munden | Part 1

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PETRA CORTRIGHTCortright verwierf de afgelopen jaren faam met haar YouTube performances en digitale schilderijen. Haar werk werd besproken in onder andere Artforum, TIME, Flaunt Magazine en de New York Times Magazine. Cortrights werk is wereldwijd getoond in verschillende groepstentoonstellingen zoals in het Internet Paviljoen op de Biënnale van Venetië (2009), de San Jose Biënnale (2010) en de Biënnale van Lyon (2013), en de Los Angeles Contemporary Museum of Art. Cortright had solotentoonstellingen in Midnight Club, Berlijn, Preteen Gallery, Mexico Stad en recent in Steve Turner Gallery, Los Angeles.

WORK
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1  12

MAMA presenteert een solotentoonstelling van de jonge kunstenares Petra Cortright (US, 1986), ASMR
zaterdag 29 maart 2014 t/m zondag 25 mei 2014 @ Showroom MAMA

LINKS

http://www.showroommama.nl/nl/projecten/623/ASMR/

http://www.petracortright.com/hello.html

Het werk wat gelijk is aan PART 1 | NEW MEDIA ARTIST | CARRI MUNDEN is het maken van digitale prints

 

 

CARRI MUNDEN / CASETTE PLAYA

BIO

Carri Munden is an English fashion designer. Born as Carri Munden, she is also credited as Carri Munden and CassettePlaya, her fashion label. She currently works and lives in London. In 2007 director and designer carri munden was nominated for best menswear designer at the british fashion awards alongside christopher bailey and alexander mcqueen. 2008 carri was awarded best fashion designer in rolling stone’s best of rock issue.Cassette playa has collaborated + worked with brands including nike, sega, jim henson, nintendo, stussy, swatch, phenomenon jp, rockers nyc, medicom + mattel.

WORK

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far7    CP


MATERIAL

Cassette playa is an international luxury women’s + menswear brand with a reputation for cult graphics and digital print. Cassette playa has chosen to show digitally for 8 of their 12 seasons at london fashion week using film, animation, sound, augmented reality and interactive digital installations to push the boundaries of fashion presentation.

TECHNOLOGY

“ We use really basic pieces of technology, like glitter brushes that people use to put glitter on their MySpace profiles. People can look at our stuff and think, “It’s done,” but we understand the type of people who use that type of technology and who would appreciate our clothes. We just want to put it on a higher level — making stuff with that technology on a different scale.”

The video, titled PVNK, is a sensory teeth-kicker that attempts to investigate “the tribal aspects of punk and subcultures by exploring scarification and body modification using 3D modelling.” In otherwords, we see an animated human figure evolve, grow a spike-y mohawk, and change colors.

EXPERIENCE

The experience is very futuristic, it’s like living a game but then in the real world.

LINKS

http://cassetteplaya.com

http://thecreatorsproject.vice.com/cassette-playa/cassette-playa-aw1011-neuromance-augmented-reality-presentation#ooid=l1a2pqMToiYUk7V2R-pHLQc3pNWaWGP9

http://thecreatorsproject.vice.com/blog/designer-carrie-munden-explore-the-tribal-aspect-of-punk-using-3d-modeling

http://thecreatorsproject.vice.com/creators/cassette-playa

 

SIMILAR MATERIAL

 

liminal

‘Liminal Air’ by Shinji Ohmaki

This work can be appreciated from two viewpoints, the one from the inside and another when watched from the outside. A wave of light was created using a nylon braid. To produce it the entire work is adapted to the stage and can be viewed in a theater.

 

MATERIALS

123,000 nylon strings suspended in varying lengths, fluorescent lights.

TECHNOLOGY

Acoustic.

EFFECT

Create a cloud-like inverted topography.


http://www.shinjiohmaki.net/portfolio/liminal-air/post_1.html

SIMILAR EFFECT

 

Cinimod_Studio-DJ_Light_2010-0247-940x528

DJ LIGHT s an immersive public sound and light installation that gives visitors the power to orchestrate an awe-inspiring performance of light and sound across a large public space. It was created for energy company Endesa as the cornerstone of their Christmas celebrations in Lima, Peru. DJ Light is about the exhilaration of one person taking control over a massive space and manipulating the incredible array of light and sound within it using nothing more than their own body. It is an empowering experience where the public is invited to be the artist.

 

MATERIALS

85 giant globes of light, LED lighting.

TECHNOLOGY

The main controlling hardware and software utilised for DJ Light was made especially for the project, and combines years of on-going research and development. Suspended above the podium is a high accuracy thermal tracking camera that has been developed by Cinimod to allow for live tracking of the “guest DJ”. By tracking every movement of the person below, this camera communicates control signals to the main software programme that is responsible for the live sound and light generation.

EFFECT

The performance hoped to explore the social magnetism of light and its mysterious ability to draw strangers together.

 

http://cinimodstudio.com/project/dj-light/

 

SIMILAR TECHNOLOGY

 

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SOLAR FLARE: an interactive light sculpture

The sculpture involves public space, contextual scale, and environmental conditions. It was installed at a busy pedestrian walkway during winter and after fiddling it with animated LEDs, one large light bulb inside the belly of the sun was put to have an analogue approach. The bulb is surrounded by a rotating tin cylinder with holes cut out of it, geared to a small electric motor that is activated by motion sensors placed on either side of Stephen Avenue walkway. When tripped, either one of the motion sensors switches the motor to 3-volt rotational speed, creating a slow glimmer of light on the surface of the sculpture for a matter of seconds. The transformers were wired in series, meaning that when both motion detectors are simultaneously tripped, the motor switches to a 9-volt setting, and the sculpture shimmers rapidly, a reflection of the surrounding action.

http://incandescentcloud.com/2014/01/19/solar-flare-an-interactive-light-sculpture/

 

MATERIALS

LED, light bulb.

TECHNOLOGY

Eletronic sensors.

EFFECT

The performance hoped to explore the social magnetism of light and its mysterious ability to draw strangers together.

 

6a030_NEON-House-of-Peroni-1
NEON House is an interactive DJ booth created for resident DJ Alessio Natalizia from the band Walls. The work was done for the House of Peroni and explores the connection between music and architecture and the idea that a performance venue can be part of the performance itself. The design consists of a simple steel cube frame from which radiates 2km of glowing UV fluorescent nylon string. The geometry of the string defines within the cube a space from where Alessio will perform, simultaneously transforming the installation into a giant inhabitable harp. Electronic sensors within the strings respond to human touch, allowing the audience to collaborate with the DJ, creating new sounds and influencing the musical output.
MATERIALS

UV fluorescent nylon string.

TECHNOLOGY

Electronic sensors.

EFFECT

Giant inhabitable harp that allows the audience to collaborate with the DJ, creating new sounds and influencing the musical output.