Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor “walk” in, on, and around them.



How does it stimulate the senses?

it stimulates the senses by interacting with a vistor. For example the visitor can make a movement and the display will follow and perhaps make sounds.

How does it create an experience?

The experience comes from touching, seeing, hearing. Senses that are stimulated.

Since when has it been around?

According to the new media artist and theorist Maurice Benayoun, the first piece of interactive art should be the work done by Parrhasius during his art contest with Zeuxis described by Pliny, in the fifth century B.C. when Zeuxis tried to unveil the painted curtain. The work takes its meaning from Zeuxis’ gesture and wouldn’t exist without it.  This shows that the specificity of interactive art resides often less in the use of computers than in the quality of proposed “situations” and the “Other’s” involvement in the process ofsensemaking. Nevertheless computers and real time computing made the task easier and opened the field of virtuality- the potential emergence of unexpected (although possibly pre-written) futures- to contemporary arts.

Though some of the earliest examples of interactive art have been dated back to the 1920s, most digital art didn’t make its official entry into the world of art until the late 1990s.Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture, as well as through large scale urban installations.




Marcel Duchamp’s piece named Rotary Glass Plates.

The present idea of interactive art began to flourish more in the 1960s for partly political reasons. At the time, many people found it inappropriate for artists to carry the only creative power within their works. Those artists who held this view wanted to give the audience their own part of this creative process.In the 1970s artists began to use new technology such as video and satellites to experiment with live performances and interactions through the direct broadcast of video and audio.

Interactive art became a large phenomenon due to the advent of computer based interactivity in the 1990s. Along with this came a new kind of art-experience. Audience and machine were now able to more easily work together in dialogue in order to produce a unique artwork for each audience.In the late 1990s, museums and galleries began increasingly incorporating the art form in their shows, some even dedicating entire exhibitions to it. This continues today and is only expanding due to increased communications through digital media.

How does it work?

Works of this kind of art frequently feature computers and sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment, sometimes an audience can influence the course of a performance or can even participate in it.

Arduino physical computing / electronics toolkit for interactive objects and installations
I Cubex sensors, actuators and interfaces for interactive media
Max / MSP programming language for interactive media
Processing (programming language) used for many interactive art projects
Pure Data – open source programming language for interactive computer music and multimedia works





The aesthetic impact of interactive art is more profound than expected.

Supporters of more “traditional” contemporary art saw, in the use of computers, a way to balance artistic deficiencies, some other consider that the art is not anymore in the achievement of the formal shape of the work but in the design of the rules that determine the evolution of the shape according to the quality of the dialogue.

What is the added value of using this technique?

interaction provides an experience that an obejct without interaction cannot. You can decide for yourself and be part of an art object because of interaction. That is not possible with any other new media technology, such as 3D printing.



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