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Autonoom

ZELFDE EFFECT — INTERACTIEF
Exploded views 2.0 – Marnix de Nijs
De interactieve installatie neemt je mee in een wereld vol puntjes die gebaseerd zijn op foto’s uit Web 2.0 Photo collections.
MATERIAAL
Muur, licht, mens,
TECHNIEK
Een persoon kan zich door te bewegen, met de techniek KINECT, door de wereld heen wandelen. De bewegingen van de kijker bepalen dus waar het beeld heen gaat. Het beeld wordt geprojecteerd op een grote muur. Door middel van 3D scans kunnen de foto’s, uit Web 2.0 Photo collections, worden omgezet naar 3D beelden. De GPS gegevens die bij de foto’s zitten bepalen de locatie van de beelden.
EFFECT
Het werk is een kritiek op hoe wij de wereld gaan zien door het world wide web, het internet, en wat we daardoor als realiteit zien.
De wereld die de Nijs hier maakt creëert de wereld in 3D zoals die is vastgelegd op het internet.
(Interactieve installatie waarbij je door een geprojecteerde, audio/visuele, omgeving kunt lopen)
“When the work is navigated by an interactor (who functions as a deputy for the onlookers), you recognize these archetypal temples, cathedrals, museums, city gates, palaces, facades and whatnot as the sort of places you visit in your sleep at night. It is a dark, nocturnal world that is evoked. The buildings seem to be made of whirling stardust, of the unstable, glowing, ever-transforming stuff dreams are made of. It is a realistic world, yet an utterly artificial one because of the absence of real-life distances between the floating, bubbling, sometimes exploding buildings.”
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// C A R S T E N   N I C O L A I , same experience

BIO

Carsten (geboren in 1965). Hij heeft architectuur en landschap design gestudeerd voordat hij zich op de kunst ging storten. In 1999 richtte hij Raster-Noton op.

In zijn werk streeft hij om een brug te slaan tussen de scheiding van verschillende kunstvormen en genres voor een artistieke benadering. Hij wordt erg beïnvloed door wetenschappelijke referentie systemen en hij grijpt dan ook vaak terug op wiskundige patronen zoals grids en codes maar ook willekeurige vanuit zichzelf organiserende structuren.

Carsten experimenteert met geluid om zijn eigen code van tekens, akoestische en visuele symbolen te creëren. Onder de naam Alva Noto experimenteert hij in elektronische muziek.

Zijn visuele stukken zijn onder andere getoond in het Guggenheimmuseum, Tat Modern, Pompidou etc.

MATERIALS

-Perspex buizen

-propaan gas

– vuur

TECHNOLOGY

Twee buizen gevuld met propaangas, de geluidssnelheid (c = λ . ƒ dat is ca. 334 m/s ) visualiserend, veroorzaken een kettingreactie, zichzelf versnellend tot aan de sonic boom.

Dit wordt bereikt door middel van het ene eind van de buis in brand te steken, het vlammetje brandt langzaam van de een naar de andere kant tot het einde van de buis en daar met de ratio van het gas en de vlam samen ontstaat een snelle explosie die als sonic boom te horen is.

EXPERIENCE

Er wordt dieper in gegaan op de vraag in hoeverre wij beïnvloed worden door klanken. Carsten Nicolai probeert met zijn installatie 334 m/s de snelheid van geluid te visualiseren.

LINKS

http://www.glamcult.com/#!/10695/ANALOG.html

http://www.designboom.com/art/carsten-nicolai-pionier-at-the-contemporary-art-centre/

http://www.carstennicolai.de

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Marin Sawa

Marin is een ontwerper en onderzoeker, ze houdt zich voornamelijk bezig met design en biotechnologie. Ze is geïnteresseerd in de synthese van kunst, wetenschap en technologie in het kader van het stedelijk milieu en ecologie. Ze heeft jaren als architect gewerkt en en heeft onlangs bij de Central Saint Martins gestudeerd in de richting Design For Textile Futures

Ze onderzoekt manieren waarop we de productie van biobrandstoffen kunnen intergreren in onze gebouwde omgeving .

The application of printing technologies to the production of food has been developing over the last years, in which scientists and creatives alike have been exploring the possibilities of this digital means to be used for agriculture and nourishment purposes. marin sawa investigates this realm with her ‘algaerium bioprinter’, a device which adapts industrial-scale production to a domestic technology, demonstrating just how microalgae can be cultivated within the comforts of our own home–essentially providing digitally printed health food on demand.

the bioprinter provides a process whereby algae cells can be ruptured and their nutrients readily absorbed, while at a macro scale it envisions an immediate future where algae farming forms a significant part of urban agriculture, while reinforcing food safety in our cities. essentially the algaerium functions as an ink reservoir which contains superfood microalgae such as chlorella, spirulina and haematococcus. the selection of algae strains that sawa has selected reflect a variety of colors which the cells come in, allowing for colourful printed patterns. the study and research of microalgae living systems is not a new one to the london-based designer, who is currently developing technology to print algal-based energy and filtering devices.

 

Algaerium_print AlgaeriumBioprinter_04_Author's photo download images marin-sawa-algaerium-bioprinter-designboom-01 marin-sawa-algaerium-bioprinter-designboom-02 marin-sawa-algaerium-bioprinter-designboom-03 marin-sawa-algaerium-bioprinter-designboom-04 marin-sawa-algaerium-bioprinter-designboom-05 marin-sawa-algaerium-bioprinter-designboom-06 marin-sawa-algaerium-bioprinter-designboom-07 marin-sawa-algaerium-bioprinter-designboom-08 marin-sawa-algaerium-bioprinter-designboom-10

Their goal is to push the limits of video possiblities and enhance the spectator’s experience, notably by on operating non-standard surfaces as cylindrical screen, moving screen, dome, sphere, cave, stereoscopic 3D, video mapping, creative LED…
D / Labs provide the event industry with their transversal skills and global approch of extraordinary video display, optimizing the workflow from show design to operation and creating custom-made content.
Their expertise fullfills the needs of every step of the project :
– scenographic consulting and answer to call for tender
– creation and previsualization of real time video content
– diffusion and on the field support
This overall mastery gives coherence to their work  and ensures great reactivity and swift execution. It enables them dealing with event of  challenging complexity.

Material
The video is projected with a big projector on syntethic walls. Which is comparable to what Superbien did with their presentation for Orange

00_TEAM_SUPERBIEN-V3-A
SUPERBIEN is a creative agency founded in Paris in September 2007. Using animated graphics, SUPERBIEN develops highly creative worlds where shapes and colors in motion tell a story or a concept. The agency’s work is taking on a whole new dimension. Generating cutting-edge projects combining animation and real space, their stunning performances occupy space in an unexpected, almost magical fashion. The agency calls on a range of graphic diffusion techniques: LEDs, interactivity, vast projections and projection mapping onto backdrops of all shapes and sizes.
SUPERBIEN creates and explores a new graphic discipline to offer numerous artistic avenues for communicating a brand identity.

ORANGE
Client: Orange
Agent: Havas Event
Artistic Direction: Superbien
Scenography: Vincent Coutelin
Production: Fighting Fish
Projection: ETC Audiovisuel
Music: StartRec

Orange’s CEO Stephane Richard presented key innovations for 2013 during a 40-minute long show orchestrated by Havas Event. For this show, innovation was also visual as the set was composed of non-stop evolving cubes, showing urban landscapes, networks, data clouds as well as scenes of everyday life using a videomapping creation by SUPERBIEN, produced by Fighting Fish. To graphically animate every facet of these cubes 780,000 high resolution images were produced, the equivalent to 5 full-length films.
My favourite art piece by Superbien is Orange. I choose this particular piece because normally Superbien designs projections and light designs for parties. I thought this work is a very innovative way of supporting a presentation. During the presentation you enter a completely new and exciting world, because of the different sounds and visuals that are shown. You’re still focused on the story the man is telling. The projection doesn’t distract from the story at all and I think that is the power of giving a good presentation; that the visuals, sounds together support the story. I think Superbien, in collaboration with Fighting Fish, ETC Audiovisuel, Vincent Coutelin and StartRec, did a very good job in this.
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This video gives a lttle impression how the was presentation was

Netherlands-based NuFormer is one of the world’s leading specialists in 3D video mapping on buildings and objects. An innovative multimedia agency with many years of experience in the field of design and realization of various digital solutions, corporate film and video productions, combined with 3D and 2D motion graphic design.
Committed to exploring the limits of what is technically possible, NuFormer continuously experiments with the newest technologies and translates these techniques into original and unique high-end products for clients across the globe. A creative team of multimedia professionals combines skilled, top-level design with artistic out-of-the-box solutions in creating projection content. Complemented by an excellent team of project managers, NuFormer turns every creative mapping concept into a successful live performance.
Innovation is key, creativity a winner
NuFormer specializes in the design of 3D video mapping projection on buildings. This is a relatively new technology whereby 2D and 3D moving images are projected onto a building or object. Their broad creative and technical background enables them to approach their projects in a multidimensional way, allowing them to incorporate a full range of visual effects.
In May 2010, NuFormer completed the first large-scale commercial 3D outdoor projection in the Netherlands. The projection supported the launch of Samsung’s new 3D TV.
NuFormer designed and developed an impressive 3D projection on the façade of the Beurs van Berlage in Amsterdam. The projection was implemented on May 20 and lasted till May 22, 2010. Spectators were able to view the projection during these nights. Within days, dozens of recordings were put on sites/portals such as Youtube and other news sites and the news eventually reached over a million of people within weeks.

Technology
With a enormous projector the video is projected on the building, which gives an alienating effect and let’s you enter a complete new world.

Paul Stout

Paul Stout’s work Apparition is really interesting. There is a small screen, probably from a cell phone, attached to some electronics encased in a plastic enclosure. On the small screen there is a butterfly that flaps its wings. When the butterfly flaps its wings a counter at the bottom registers every flap. This gives the same technical feeling and effect as the designs of Bjoern Schuelke. It is very advanced and very original. The use of this LCD screen is a techniqual choice Bjoern Schuelke also made, to show what it’s really about. The way Paul present it is also similar. Becaus the LCD screens of Bjoern Schuelke aren’t that big either, in scale. But still the screen gets your attention. They both look a bit robotic in a way because of this. Therefore the viewer will personalize this design in the same way as the design of Schuelke.

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