Archive

Communication

Going onwards with the approach of motion detection, kinetic sculptures and combining it with robotics, I chose for Geoffrey Drake-Brockman’s headspace. Headspace is an interactive robotic artwork with 256 independently moving rods in a matrix some 1.5m by 1.5m. The control system is loaded with 3D scans of 700 school students. Headspace is a variable relief sculpture. Collaboration proposal (With Erik Stehmann) is a proposal to make furniture pieces or living spaces made of wood that react to the human form by first detecting it.

Geoffrey Drake-Brockman’s work involve a lot with human interaction aswell. He also made origami flowers that open up when you pass by.

Courtesy of Golan Levin and Zachary Lieberman Messa di Voce ( Italian for “voice placement” ) is an audio-visual system in which the oral speech, shouts and songs of two vocalists dramatically increase in real time by custom interactive visualization software. In this installation, abstract communication gives synesthetic relationships, the language of strips, and the writing of a system and production scores are discussed… Within the framework of a sophisticated and fun virtual world. It stimulates the eye and ears, and attracts you to engage with it. It’s responsive, and in a modern day and age people will still feel the need to patch up the idea of non-responsiveness. Another great example of recognition and response is the ideal concept of the future virtually conceptualized by the movie ‘Her’. Levin and Lieberman’s Software transforms every vocal nuance graphs. It’s corresponding complexity, subtly differentiated and highly expressive. Through these displays not only the voices of users are displayed, but it also serves as a ‘device’ to pre-record sound and play during performance. While the voice charts as a tool that observers/performers can use to interpret physical manipulations of these graphics, the screens reformulate the sounds of voices of users, to mimic them, so a cycle of interaction occurs and fully integrates public in connection to a healthy environment. It’s a matter of virtual objects and real- time processing. The installation was made in a different time (2003) than XBOX’s kinect (2010), which uses a similar idea of voice and movement recognition. ‘Messa di Voce’ lies at the crossroads of two extremes, human and technological, and adds the unpredictable spontaneity of the human voice with advanced visual computing technologies and discourse analysis. No words, but deep verbal sounds, the ‘Messa di Voce’ project is designed to reflect on the meaning and implications of speech, sounds provoke acts of language and absorb a language environment. It’s a form of visual art which can certainly be implemented for various technical solutions such as interactive supermarket displays or ad space when you walk along or make a sound. There’s even a possibility something might exist generated from your interests by shouting them out. http://lsdcrosslab.tumblr.com/ pinterest link: http://www.pinterest.com/mswontwerp/experiment-bliss/

Chris O’Shea is a multidisciplinary artist who works a lot with openFrameworks projects. His work always had a kinetic approach and he plays a lot with human interaction. Human interaction interferes with the intellect of things and it lets objects recognize you.

Hand From Above is the latest project from Chris O’Shea, a joint co-commission between FACT: Foundation for Art & Creative Technology and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network. It premiered during the inaugural Abandon Normal Devices Festival.

Inspired by Land of the Giants and Goliath, the project aims to remind us of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers are playfully transformed being tickled, stretched, flicked or removed entirely in real-time by a giant deity.

Fitted with a CCTV camera, The BBC Big Screen is linked into a computer that runs the custom built software then outputs to the screen. The software picks a person based on their proportions & how alone they are from other people, then tracks the blob over time using optical flow. If the giant hand removes, flicks or shrinks a person, firstly it rubs out the person from the live video using the background reference pixels. Then the tracked person is redrawn over the top in relation to what the hand is doing, i.e. being picked up, or flying out to the left of the screen (not shown in this video). When the hand shrinks a person it redraws them into the video at half scale. When there is too big a crowd it resorts to tickling people, with a random selection.

Many people thought it was a real hand, or at least controlled by an operator. Many didn’t care how it worked. People liked seeing themselves on a big screen and then were completely surprised when this big hand came in and did something to someone. Apparently one lady said “I haven’t had a man’s hand all over me like that in years!” Chris

Hand from Above was built using openFrameworks & openCV.

The SKIN probe project examines the future integration of sensitive materials in the area of emotional sensing – the shift from ‘intelligent’ to ‘sensitive’ products and technologies.

As part of SKIN, we have developed a ‘Soft Technology’ outfit to identify the future for high tech materials and Electronic Textile Development in the area’s of skin and emotional sensing.

The dress show emotive technology and how the body and the near environment can use pattern and color change to interact and predict the emotional state.

Far-future design concepts
SKIN: Dresses is a Probe, a far-future design concept. It is not intended as a production prototype nor will it be sold as a Philips product. Like past Probe design concepts that have stimulated discussion around a range of issues, this concept is testing a possible future – not prescribing one.

A marvellously intricate wearable prototype Bubbelle is a dress surrounded by a delicate ‘bubble’ illuminated by patterns that changed dependent on skin contact. 

Bubbelle was one of a series of dynamic garments developed by Philips Design as part of their on-going SKIN exploration research into the area known as emotional sensing. Nancy Tilbury was the Fashion Director of Probes, part of a pioneering interdisciplinary design team at Philips Design.

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Species of Illumination door Bob de Graaf

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https://vimeo.com/76950335#at=2

 

PROJECT

Species of Illumination is een serie van twee lampen: Wallace en Darwin. Ze gedragen zich als huisdieren maar dan futuristischer. Het zijn autonome wezens, ze bestaan om de klant licht te verschaffen maar ook om hun eigen leven te leiden.

Het robotlampje Darwin rijdt overdag door de kamer rond op zoek naar zonlicht om zijn batterij op te laden. Dan gaat hij vaak bij het raam zitten. ‘Dat vindt hij fijn.’ Pas in de avond gaat hij via bewegingssensoren op zoek naar mensen om zijn licht te geven. Ondertussen hangt Wallace aan het plafond waar hij met lichtsensoren checkt wat de meest donkere plekken in de kamer zijn. Eenmaal gevonden belicht hij die een tijdje, en gaat dan weer verder. De lampjes gaan pas aan als je ze vriendelijk een hand voorhoudt. En ze gaan net zo makkelijk weer eventjes ergens anders kijken als ze daar zin in hebben.

EFFECT

“Tot nu toe is technologie altijd dienend geweest aan ons, dat is fijn, maar het is niet superspannend. Het wordt pas interessant als je interactie met iets kunt hebben. Dat iets niet een slaafje is dat doet wat je hem vraagt maar ook zijn eigen voorkeuren heeft.” Zegt Bob in een interview met Motherboard. De lamp is in dit geval geen hulpstuk meer voor de mens maar zijn autonoom en intelligent. Het triggert emotie, sensatie en communicatie met de gebruiker. Ze gedragen zich als huisdieren en zijn voor de gebruiker levendige lichten waarmee gespeeld kan worden.

Net als bij Minimaforms gaat Bob de Graaf het experiment aan tussen communicatie van de mens en de techniek. Het legt een nieuwe betrokkenheid en onontdekte relaties bloot tussen mensen, gegevens en de ruimte door middel van technologie en design.

MATERIAAL

3D print, lasergesneden aluminium, chips, batterij motortje en sensoren

TECHNIEK

De lamp laden zich op door zonnenenergie en reageren via een sensor op beweging en warmte. Door een aantal chips zijn ze ‘intelligent’ en gaan ze hun eigen weg.

 

POSTexhibition door POSTmatter iPad Magazine

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https://vimeo.com/89530267

PROJECT

In een 16e eeuwse kerk uit de Renaissance in Milaan organiseerde POSTmatter een interactieve modefilm tentoonstelling. Deze rijke media ervaring waren 3 films te zien: Echo, Fracity en Ripple waarbij de inhoud van film reageerde op de beweging van de bezoekers. Gravity breekt het model op in geometrische vormen als bezoekers lang lopen maar herstelt weer zodra bezoekers buiten de sensoren vallen. Echo moedigt bezoekers aan visuals te veranderen  door hun handen te bewegen. Het beeld verdraaid en vervormd. Ripple geeft een tacitiliteits ervaring. De bezoekers kunnen over een lap stop voelen en zo veranderen de ‘riples’ op het scherm, ze hebben het gevoel alsof ze de film aanraken en ermee spellen

EFFECT

Door de interactie met het publiek, heeft het publiek het idee dat ze dichter bij de film staan dan dat ze er alleen naar kijken. Ze maken deel uit van de video en voelen zich zo ook meer verbonden met de kleding.

MATERIAAL

HD schermen en infrarood- en motiontracking sensoren. Net als Minimaforms maakt dit project gebruik van sensoren.

TECHNIEK

Door middel van de sensoren worden de bewegingen van de bezoekers waargenomen en omgezet in variaties van beelden. (geen verdere informatie)

 

 

 

 

 

 

 

 

The GER MOOD SWEATER interprets emotion and displays excitement levels instantly with an illuminated collar. It is a whimsical approach to new forms of communication inspired by the body.

How it works
SENSOREE has crafted a soft sensor design called the The GER: Galvanic Extimacy Responder, as it promotes extimacy – externalized intimacy. The sensors are located on the hands and reads excitement levels and then, translates the data into a palette of affective colors. The design of the bowl shaped, high collar is positioned with LEDs that reflects onto the self for instant biofeedback as well as act as a tele-display or external blush for the other. Located around the larynx, the visual interface replaces speaking, as the wearer’s truths are instantly expressed with color.

 

 

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Ger Mood Sweater by Sensoree.

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