Courtesy of Golan Levin and Zachary Lieberman Messa di Voce ( Italian for “voice placement” ) is an audio-visual system in which the oral speech, shouts and songs of two vocalists dramatically increase in real time by custom interactive visualization software. In this installation, abstract communication gives synesthetic relationships, the language of strips, and the writing of a system and production scores are discussed… Within the framework of a sophisticated and fun virtual world. It stimulates the eye and ears, and attracts you to engage with it. It’s responsive, and in a modern day and age people will still feel the need to patch up the idea of non-responsiveness. Another great example of recognition and response is the ideal concept of the future virtually conceptualized by the movie ‘Her’. Levin and Lieberman’s Software transforms every vocal nuance graphs. It’s corresponding complexity, subtly differentiated and highly expressive. Through these displays not only the voices of users are displayed, but it also serves as a ‘device’ to pre-record sound and play during performance. While the voice charts as a tool that observers/performers can use to interpret physical manipulations of these graphics, the screens reformulate the sounds of voices of users, to mimic them, so a cycle of interaction occurs and fully integrates public in connection to a healthy environment. It’s a matter of virtual objects and real- time processing. The installation was made in a different time (2003) than XBOX’s kinect (2010), which uses a similar idea of voice and movement recognition. ‘Messa di Voce’ lies at the crossroads of two extremes, human and technological, and adds the unpredictable spontaneity of the human voice with advanced visual computing technologies and discourse analysis. No words, but deep verbal sounds, the ‘Messa di Voce’ project is designed to reflect on the meaning and implications of speech, sounds provoke acts of language and absorb a language environment. It’s a form of visual art which can certainly be implemented for various technical solutions such as interactive supermarket displays or ad space when you walk along or make a sound. There’s even a possibility something might exist generated from your interests by shouting them out. http://lsdcrosslab.tumblr.com/ pinterest link: http://www.pinterest.com/mswontwerp/experiment-bliss/
Performance
Hand From Above [openFrameworks]
Chris O’Shea is a multidisciplinary artist who works a lot with openFrameworks projects. His work always had a kinetic approach and he plays a lot with human interaction. Human interaction interferes with the intellect of things and it lets objects recognize you.
Hand From Above is the latest project from Chris O’Shea, a joint co-commission between FACT: Foundation for Art & Creative Technology and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network. It premiered during the inaugural Abandon Normal Devices Festival.
Inspired by Land of the Giants and Goliath, the project aims to remind us of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers are playfully transformed being tickled, stretched, flicked or removed entirely in real-time by a giant deity.
Fitted with a CCTV camera, The BBC Big Screen is linked into a computer that runs the custom built software then outputs to the screen. The software picks a person based on their proportions & how alone they are from other people, then tracks the blob over time using optical flow. If the giant hand removes, flicks or shrinks a person, firstly it rubs out the person from the live video using the background reference pixels. Then the tracked person is redrawn over the top in relation to what the hand is doing, i.e. being picked up, or flying out to the left of the screen (not shown in this video). When the hand shrinks a person it redraws them into the video at half scale. When there is too big a crowd it resorts to tickling people, with a random selection.
Many people thought it was a real hand, or at least controlled by an operator. Many didn’t care how it worked. People liked seeing themselves on a big screen and then were completely surprised when this big hand came in and did something to someone. Apparently one lady said “I haven’t had a man’s hand all over me like that in years!” Chris
Hand from Above was built using openFrameworks & openCV.
Chlorophyll Skin
http://todayinart.com/2010/02/transnatural-an-exhibition-by-lucy-mcrae/
by body architect Lucy mcrae
PART 2 | MATERIAL | PETRA CORTRIGHT
MAMA presenteert een solotentoonstelling van de jonge kunstenares Petra Cortright (US, 1986), ASMR
zaterdag 29 maart 2014 t/m zondag 25 mei 2014 @ Showroom MAMA
LINKS
http://www.showroommama.nl/nl/projecten/623/ASMR/
http://www.petracortright.com/hello.html
Het werk wat gelijk is aan PART 1 | NEW MEDIA ARTIST | CARRI MUNDEN is het maken van digitale prints
PART 1 | NEW MEDIA ARTIST | CARRI MUNDEN
CARRI MUNDEN / CASETTE PLAYA
BIO
Carri Munden is an English fashion designer. Born as Carri Munden, she is also credited as Carri Munden and CassettePlaya, her fashion label. She currently works and lives in London. In 2007 director and designer carri munden was nominated for best menswear designer at the british fashion awards alongside christopher bailey and alexander mcqueen. 2008 carri was awarded best fashion designer in rolling stone’s best of rock issue.Cassette playa has collaborated + worked with brands including nike, sega, jim henson, nintendo, stussy, swatch, phenomenon jp, rockers nyc, medicom + mattel.
WORK
MATERIAL
Cassette playa is an international luxury women’s + menswear brand with a reputation for cult graphics and digital print. Cassette playa has chosen to show digitally for 8 of their 12 seasons at london fashion week using film, animation, sound, augmented reality and interactive digital installations to push the boundaries of fashion presentation.
TECHNOLOGY
“ We use really basic pieces of technology, like glitter brushes that people use to put glitter on their MySpace profiles. People can look at our stuff and think, “It’s done,” but we understand the type of people who use that type of technology and who would appreciate our clothes. We just want to put it on a higher level — making stuff with that technology on a different scale.”
The video, titled PVNK, is a sensory teeth-kicker that attempts to investigate “the tribal aspects of punk and subcultures by exploring scarification and body modification using 3D modelling.” In otherwords, we see an animated human figure evolve, grow a spike-y mohawk, and change colors.
EXPERIENCE
The experience is very futuristic, it’s like living a game but then in the real world.
LINKS
http://cassetteplaya.com
http://thecreatorsproject.vice.com/creators/cassette-playa
NEON House
UV fluorescent nylon string.
TECHNOLOGY
Electronic sensors.
EFFECT
Giant inhabitable harp that allows the audience to collaborate with the DJ, creating new sounds and influencing the musical output.