Courtesy of Golan Levin and Zachary Lieberman Messa di Voce ( Italian for “voice placement” ) is an audio-visual system in which the oral speech, shouts and songs of two vocalists dramatically increase in real time by custom interactive visualization software. In this installation, abstract communication gives synesthetic relationships, the language of strips, and the writing of a system and production scores are discussed… Within the framework of a sophisticated and fun virtual world. It stimulates the eye and ears, and attracts you to engage with it. It’s responsive, and in a modern day and age people will still feel the need to patch up the idea of non-responsiveness. Another great example of recognition and response is the ideal concept of the future virtually conceptualized by the movie ‘Her’. Levin and Lieberman’s Software transforms every vocal nuance graphs. It’s corresponding complexity, subtly differentiated and highly expressive. Through these displays not only the voices of users are displayed, but it also serves as a ‘device’ to pre-record sound and play during performance. While the voice charts as a tool that observers/performers can use to interpret physical manipulations of these graphics, the screens reformulate the sounds of voices of users, to mimic them, so a cycle of interaction occurs and fully integrates public in connection to a healthy environment. It’s a matter of virtual objects and real- time processing. The installation was made in a different time (2003) than XBOX’s kinect (2010), which uses a similar idea of voice and movement recognition. ‘Messa di Voce’ lies at the crossroads of two extremes, human and technological, and adds the unpredictable spontaneity of the human voice with advanced visual computing technologies and discourse analysis. No words, but deep verbal sounds, the ‘Messa di Voce’ project is designed to reflect on the meaning and implications of speech, sounds provoke acts of language and absorb a language environment. It’s a form of visual art which can certainly be implemented for various technical solutions such as interactive supermarket displays or ad space when you walk along or make a sound. There’s even a possibility something might exist generated from your interests by shouting them out. http://lsdcrosslab.tumblr.com/ pinterest link: http://www.pinterest.com/mswontwerp/experiment-bliss/
Machine stop door Duologe (gemaakt door Moving Brands)
Machine stop is een interactieve 3D video clip door de Londense band Duologue en creatief bureau Moving Brands. Het is een interactieve meeslepende ervaring die alleen toegankelijk is voor Google Chrome. De muziekvideo is een innovatieve en interessante ontwikkeling in muziekland. De gebruiker kan wisselen van hoek, licht, vorm, danser en de diepte.
De gebruiker is volledig in controle van de video en wordt als het ware regisseur van zijn eigen beeld. Door de muziek als gebruiker meteen om te zetten in visuals voegt het een extra laag toe en creëert de gebruiker een heel ‘eigen’ verhaal om de muziek.
Kinect camera’s, website, 3D printer, software en hardware
Moving Brand gebruikte op maat gemaakte software en hardware om de bewegende 3D data te verzamelen voor de videoclip en verschillende Kinect camera’s om zowel kleur als diepte vast te leggen. Door bepaalde klemmen te laten 3D printen en die te bevestigen aan de camera’s kon het bureau experimenteren met verschillende film stijlen; zowel statief als vloeiende handbewegingen.
Net als Minimaforma gebruikte ze voornamelijk Kinect camera’s.
Animal Suspect from VolvoxLabs
holographic-like 3D installation
http://themetaagency.com/case-studies/volvoxlabs-animal-suspectViewers find themselves surrounded by custom-created, 3D organic structures/ animals/ creatures, etc. The visuals are iridescent in color to capture a fantasy world unleashing organic screatures only at night that appear holographic and magically floating in space. This installation has been featured at several festivals and events including Something Wicked Festival, Electric Forest, Kinetica and Vimeo’s + Barbarian Group’s 2013 SXSW Interactive Party
Emilio Gomariz explores a large area into the digital field creating imaginary sculptural based forms, which most often are exported and published online as a GIF. Inspired also by computer’s interfaces, Emilio works on desktop performances, creating different kind of manifestations by the use of Mac OS X. His work has been recently included in online group exhibitions at Fach and Asendorf Gallery, bubblebyte.org, SPAMM, Domain gallery and CERMÂ. IRL at MIXED GREENS in NY, at The Photographers Gallery in London, TRANSNUMERIQUES #4 at Galeries in Brussels, at Centre d’Art Bastille in Grenoble, at Monster Truck in Dublin among others.
Effect is same a new media artist Carri Munden | Part 1
VINCE MC KELVIE
When did you first start making GIFs? What was the first GIF you made?
I first started making gifs around the time myspace was big so i could make cool profile pictures but then stopped for a long time because I started doing more linear video and animations, which was a huge mistake, I should have just stuck with gifs the whole time. The first gif I made was a pixilation of me consuming a toy car and seeing it drive all around inside my body by drawing marker tracks on my arms, legs and head. I just checked myspace to see if it was still there, but myspace is all different now.
What kind of a process do you go through to create your art?
Recently I’ve been making abstract 3d forms with transparent backgrounds. Usually the 3d object is floating freely in the frame, making it ideal for using it in different contexts, like tumblr or Giphy. I also just made an app called Tumblr Page Performer that dynamically pulls images and gifs from any tumblr and animates them across the user’s screen. On the technical side I use blender for all the 3d elements, then the usual after effects/photoshop for compositing and output. Also all my 3d files, .movs, and image sequences are free to download, which creates another potential context for my gifs.
Why GIF art? What makes it more appealing than other mediums?
Gifs are the polaroids of animation, they’re instant gratification, they’re simple but complex at the same time. They also bring up feelings of nostalgia . I work in a lot of digital media, most of which require a lot of programming. As a result, my workflow is very ordered and logical. My gifs are all made through stream of conciseness and experimentation so it’s very freeing for me. It’s also important to me to be able to display my images in a dynamic context which would be difficult with other media.
Technology: 3D modelling | New Media Artist Carri Munden | Part 1
MAMA presenteert een solotentoonstelling van de jonge kunstenares Petra Cortright (US, 1986), ASMR
zaterdag 29 maart 2014 t/m zondag 25 mei 2014 @ Showroom MAMA
DJ LIGHT s an immersive public sound and light installation that gives visitors the power to orchestrate an awe-inspiring performance of light and sound across a large public space. It was created for energy company Endesa as the cornerstone of their Christmas celebrations in Lima, Peru. DJ Light is about the exhilaration of one person taking control over a massive space and manipulating the incredible array of light and sound within it using nothing more than their own body. It is an empowering experience where the public is invited to be the artist.
85 giant globes of light, LED lighting.
The main controlling hardware and software utilised for DJ Light was made especially for the project, and combines years of on-going research and development. Suspended above the podium is a high accuracy thermal tracking camera that has been developed by Cinimod to allow for live tracking of the “guest DJ”. By tracking every movement of the person below, this camera communicates control signals to the main software programme that is responsible for the live sound and light generation.
The performance hoped to explore the social magnetism of light and its mysterious ability to draw strangers together.