Archive

Urban

 

Fashion designer and professor, recipient of the Phyllis-Lambert Design Montréal Grant, Ying Gao lives and works between Geneva and Montreal. She questions our assumptions about clothing by combining urban design, architecture and multimedia. She explores the construction of the garment, taking her inspiration from the transformations of the social and urban environment. Recognized worldwide, her designs are frequently shown in museums and galleries. Design is the medium, situated in the technological rather than in the textile realm. Sensory technologies allow garments to become more playful and interactive. Ying Gao explores both the status of the individual, whose physical contours are transformed by external interferences, and the garment’s function as a fragile protective space. Her work testifies to the profound mutation of the world in which we live and carries with it a radical critical dimension that transcends technological experimentation.

 

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Material:

 

Graphic design, video, visual effects, video, festival, camera

 

TECHNOLOGY

 

The video is an aftermovie for the dub step party Lockdown in Amsterdam made by Chris Rudz. The video referres to an old gameboy game, with visual effects that look like you are in a video game. Visual effect are applied on certain events in the video or actions as though it were actions performed in a video game. The video is made from the perspective of the subject, a human going to a festival.

EFFECT

The video has a alien feeling, it is a real life experience and video, we recognize certain things but because of the visual effects it isn’t the real world and we connect it to a video game. By some of the visual effects and bright colors we get a trippy feeling.

ImageImage

 

SAME TECHNOLOGY USED:

N.NO.O.ZO.Z.ZW.W.NW.N. BY ERICK DE LYON

A short bio on the artist/company

Erick de Lyon studeerde Architectuur aan de TU Delft en Beeldende Kunst aan de Rijksacademie Amsterdam. Hij is oprichter van Atelier de Lyon. Zijn werken gaan altijd over het Nederlandse landschap. Hij bedenkt oplossingen voor ‘problemen’ of hij laat je met andere ogen naar het landschap kijken. Daarnaast heeft hij ook veel werken die te maken hebben met waterbouw of water in het algemeen, wat ook goed past bij het landschap van Nederland.

A description of the materials used

LED verlichting, computer aansturing, geanodiseerd aluminium

A description of the technology used

Een windvaan meet de richting van de wind en geeft deze informatie door aan de besturingskast. Dit computergestuurde ‘zenuwcentrum’ geeft met een kabel een signaal door aan iedere lamp. Het kunstwerk werkt 24 uur per dag als het maar waait.

An outline of the experience or interaction of the project

Voor zijn project N.NO.O.ZO.Z.ZW.W.NW.N. (wat staat voor de verschillende windrichtingen) ontwierp Erick de Lyon zeventien lantaarnpalen die langs de Eelderbaan in Groningen. De lantaarnpalen zijn verspreid over deze laan in een lijn, en staan ook in het water. De lantaarnpalen hebben een strakke vormgeving met een knik bovenin. De lantaarnpalen hebben bovenin LED lampen die verschillende kleuren aan kunnen nemen. Deze LEDS reageren op de windrichting, namelijk wanneer die verandert kleuren de LEDS steeds een andere kleur. De wind blaast als het ware de lampen aan en uit.

De windrichtingen zijn te herkennen aan de volgende kleuren:
Noord – oceaanblauw
Noordoost – wit
Oost – lavendel
Zuidoost – magenta
Zuid – rood
Zuidwest – geel
West – groen
Noordwest – blauw

 

 

a

1.26 in Amsterdam (http://www.echelman.com/project/1-26-amsterdam/)

MATERIALS:

Spectra® Fiber, high-tenacity polyester fiber, and colored lighting.

Dimensions of net: 80 ft. length x 60 ft. width x 30 ft. depth
Installation Dimensions: 230 ft. length x 140 ft. width x 30 ft. height

TECHNOLOGY:

Custom 3D modeling and programming, light engineering

EFFECT:

Aside the grandiosity, delicacy and flow that all her sculptures show, this one specifically has an interesting interaction with the canal, reflecting the colors differently according to the movement of water.

“The form and content of the artwork draws inspiration from the interconnectedness of Earth’s systems. The artist used laboratory data from NASA and NOAA on the effects of the 2010 Chile earthquake, and the resulting 1.26-microsecond shortening of the Earth’s day. The sculpture’s three-dimensional form is inspired by Echelman’s mapping of tsunami wave heights across an entire ocean.”

MORE:

Taking imagination seriously TED Talk (http://www.ted.com/talks/janet_echelman);

Artist’s Portfolio (http://www.echelman.com)

Other projects with similar effects:

 http://www.creativeapplications.net/openframeworks/bloom-skin-the-wave-installation-for-elttob-tep-issey-miyake/

http://www.heatherwick.com/barnards-farm-sitooterie/

http://www.theverge.com/2012/12/3/3723136/sebastien-preschoux-nuit-blanche-string-light-sculptures

http://pds.exblog.jp/pds/1/200711/10/51/d0079151_1950263.jpg

PDF PRESENTATION:

CrosslabResearch_AdharaG

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Project

De driedemensionale betonnen gevels zijn ontworpen door Kirsi Korhonen en Mika Penttinen, de ‘lontoonkatu 9 project in Helsinki’ gebruikt Rieder’s slimme elementen, die
drie-dimensionale vormen gemaakt van glasvezel gewapend beton. Ambitieuze geometrische gevels kunnen worden bedacht dankzij
een nieuw ontwikkelde productietechnologie zogenaamde fibreC. 3D-elementen kunnen in sierbeton kwaliteit worden geproduceerd
aan beide zijden. Het zal architecten nog meer ontwerpvrijheid geven in hun gebouwen.

Materialen & Technologie

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Meer dan 400 driedimensionale gevelpanelende geperforeerde gevel werden vervaardigd. Ze varieren van 0,7 x 0,9 m tot 1,2 x 3.8 m. Beton. fibreC Technologie.

Experience

Vanwege de geometrische vormvan de oppervlakken, zullen er speciale verlichting effecten ontstaan ​​binnenshuis wanneer het zonlicht schijnt. De buitenkant zorgt voor zonwering,
privacy en toch ook een hoge mate van transparantie door de perforaties.

Netherlands-based NuFormer is one of the world’s leading specialists in 3D video mapping on buildings and objects. An innovative multimedia agency with many years of experience in the field of design and realization of various digital solutions, corporate film and video productions, combined with 3D and 2D motion graphic design.
Committed to exploring the limits of what is technically possible, NuFormer continuously experiments with the newest technologies and translates these techniques into original and unique high-end products for clients across the globe. A creative team of multimedia professionals combines skilled, top-level design with artistic out-of-the-box solutions in creating projection content. Complemented by an excellent team of project managers, NuFormer turns every creative mapping concept into a successful live performance.
Innovation is key, creativity a winner
NuFormer specializes in the design of 3D video mapping projection on buildings. This is a relatively new technology whereby 2D and 3D moving images are projected onto a building or object. Their broad creative and technical background enables them to approach their projects in a multidimensional way, allowing them to incorporate a full range of visual effects.
In May 2010, NuFormer completed the first large-scale commercial 3D outdoor projection in the Netherlands. The projection supported the launch of Samsung’s new 3D TV.
NuFormer designed and developed an impressive 3D projection on the façade of the Beurs van Berlage in Amsterdam. The projection was implemented on May 20 and lasted till May 22, 2010. Spectators were able to view the projection during these nights. Within days, dozens of recordings were put on sites/portals such as Youtube and other news sites and the news eventually reached over a million of people within weeks.

Technology
With a enormous projector the video is projected on the building, which gives an alienating effect and let’s you enter a complete new world.

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PROJECT

DIY City 0.01a is an early-stage prototype for a future mass-participation performance
developed in a 2-week collaboration with Special Moves.
In the project, the very streets themselves, and the buildings that look upon them,
become the canvas for an urban-scale three-dimensional projection.
It’s a graphical environmental where people are given the power and control over their habitat by reimagining and redesigning the spaces of their city in real-time, and all of this through a mobile interface.

MATERIAL

Software
Light

TECHNOLOGY

Projectors
Developers
UX’ers
Concepters

EFFECT
People we’re able to create and change the exterior of the urban spaces where they live in a playful and simple way. The controller was simply through a mobile interface so it felt like what you created and imagined at that moment close to you could be then instantly be translated onto a lager scale.