Courtesy of Golan Levin and Zachary Lieberman Messa di Voce ( Italian for “voice placement” ) is an audio-visual system in which the oral speech, shouts and songs of two vocalists dramatically increase in real time by custom interactive visualization software. In this installation, abstract communication gives synesthetic relationships, the language of strips, and the writing of a system and production scores are discussed… Within the framework of a sophisticated and fun virtual world. It stimulates the eye and ears, and attracts you to engage with it. It’s responsive, and in a modern day and age people will still feel the need to patch up the idea of non-responsiveness. Another great example of recognition and response is the ideal concept of the future virtually conceptualized by the movie ‘Her’. Levin and Lieberman’s Software transforms every vocal nuance graphs. It’s corresponding complexity, subtly differentiated and highly expressive. Through these displays not only the voices of users are displayed, but it also serves as a ‘device’ to pre-record sound and play during performance. While the voice charts as a tool that observers/performers can use to interpret physical manipulations of these graphics, the screens reformulate the sounds of voices of users, to mimic them, so a cycle of interaction occurs and fully integrates public in connection to a healthy environment. It’s a matter of virtual objects and real- time processing. The installation was made in a different time (2003) than XBOX’s kinect (2010), which uses a similar idea of voice and movement recognition. ‘Messa di Voce’ lies at the crossroads of two extremes, human and technological, and adds the unpredictable spontaneity of the human voice with advanced visual computing technologies and discourse analysis. No words, but deep verbal sounds, the ‘Messa di Voce’ project is designed to reflect on the meaning and implications of speech, sounds provoke acts of language and absorb a language environment. It’s a form of visual art which can certainly be implemented for various technical solutions such as interactive supermarket displays or ad space when you walk along or make a sound. There’s even a possibility something might exist generated from your interests by shouting them out. http://lsdcrosslab.tumblr.com/ pinterest link: http://www.pinterest.com/mswontwerp/experiment-bliss/
Nonotak Studio – an art duo made up of Noemi Schipfer and Takami Nakamoto – is back with a new installation that promises to mess with your mind. They created Isotopes v.2, ahypnotizing light experience that was inspired by the devastation in Fukushima.
4m x 4m x 3m, Audiovisual installation
Nonotak describes it this way: “The idea of Isotopes is to generate a dematerialized space. The catalyst of the project has been post Fukushima’s atmosphere. This tragedy that collided within our memories and childhood has led us to think about the brittleness of reality. This point of no return reflects the brutality of this evolving world that surrounds us, replacing any individual’s existence into fiction. Isotopes is an open space which can also be perceived as a prison. At first, the slow and hypnotizing moving lights attract the visitor into the heart of it. Then, the rhythm and the intensity become continually more aggressive until it generates immaterial barriers: it’s easy to get in but neigh impossible to get out.”
For the Insanitus Festival 2013 in Kaunas, Lithuania, the studio just debuted Daydream V.2, an audiovisual installation that distorts our perception of space. Visitors who are standing in front of it will have light beams pass right through them as if they’re about to be teleported into another world.
VINCE MC KELVIE
When did you first start making GIFs? What was the first GIF you made?
I first started making gifs around the time myspace was big so i could make cool profile pictures but then stopped for a long time because I started doing more linear video and animations, which was a huge mistake, I should have just stuck with gifs the whole time. The first gif I made was a pixilation of me consuming a toy car and seeing it drive all around inside my body by drawing marker tracks on my arms, legs and head. I just checked myspace to see if it was still there, but myspace is all different now.
What kind of a process do you go through to create your art?
Recently I’ve been making abstract 3d forms with transparent backgrounds. Usually the 3d object is floating freely in the frame, making it ideal for using it in different contexts, like tumblr or Giphy. I also just made an app called Tumblr Page Performer that dynamically pulls images and gifs from any tumblr and animates them across the user’s screen. On the technical side I use blender for all the 3d elements, then the usual after effects/photoshop for compositing and output. Also all my 3d files, .movs, and image sequences are free to download, which creates another potential context for my gifs.
Why GIF art? What makes it more appealing than other mediums?
Gifs are the polaroids of animation, they’re instant gratification, they’re simple but complex at the same time. They also bring up feelings of nostalgia . I work in a lot of digital media, most of which require a lot of programming. As a result, my workflow is very ordered and logical. My gifs are all made through stream of conciseness and experimentation so it’s very freeing for me. It’s also important to me to be able to display my images in a dynamic context which would be difficult with other media.
Technology: 3D modelling | New Media Artist Carri Munden | Part 1
CARRI MUNDEN / CASETTE PLAYA
Carri Munden is an English fashion designer. Born as Carri Munden, she is also credited as Carri Munden and CassettePlaya, her fashion label. She currently works and lives in London. In 2007 director and designer carri munden was nominated for best menswear designer at the british fashion awards alongside christopher bailey and alexander mcqueen. 2008 carri was awarded best fashion designer in rolling stone’s best of rock issue.Cassette playa has collaborated + worked with brands including nike, sega, jim henson, nintendo, stussy, swatch, phenomenon jp, rockers nyc, medicom + mattel.
Cassette playa is an international luxury women’s + menswear brand with a reputation for cult graphics and digital print. Cassette playa has chosen to show digitally for 8 of their 12 seasons at london fashion week using film, animation, sound, augmented reality and interactive digital installations to push the boundaries of fashion presentation.
“ We use really basic pieces of technology, like glitter brushes that people use to put glitter on their MySpace profiles. People can look at our stuff and think, “It’s done,” but we understand the type of people who use that type of technology and who would appreciate our clothes. We just want to put it on a higher level — making stuff with that technology on a different scale.”
The video, titled PVNK, is a sensory teeth-kicker that attempts to investigate “the tribal aspects of punk and subcultures by exploring scarification and body modification using 3D modelling.” In otherwords, we see an animated human figure evolve, grow a spike-y mohawk, and change colors.
The experience is very futuristic, it’s like living a game but then in the real world.
The transparent simplicity and experiential nature of his work has built Olafur Eliasson’s reputation as one of the world’s most accessible creators of contemporary art.
Eliasson’s works emphasize tricks of light, refraction and scale, and tend to involve each viewer in his or her own unique experience, as in Beauty, which, by passing light through a wall of fine mist, produces a different rainbow when viewed from different points in the gallery.
And his works engage passers-by in urban environments — Eye See You,
a project for Louis Vuitton (and meant to publicize 121 Ethiopia,
an African nonprofit Eliasson co-founded with his wife), grabs viewers in the street with a beam of light shot from the window by an eye-shaped lamp.