VINCE MC KELVIE
When did you first start making GIFs? What was the first GIF you made?
I first started making gifs around the time myspace was big so i could make cool profile pictures but then stopped for a long time because I started doing more linear video and animations, which was a huge mistake, I should have just stuck with gifs the whole time. The first gif I made was a pixilation of me consuming a toy car and seeing it drive all around inside my body by drawing marker tracks on my arms, legs and head. I just checked myspace to see if it was still there, but myspace is all different now.
What kind of a process do you go through to create your art?
Recently I’ve been making abstract 3d forms with transparent backgrounds. Usually the 3d object is floating freely in the frame, making it ideal for using it in different contexts, like tumblr or Giphy. I also just made an app called Tumblr Page Performer that dynamically pulls images and gifs from any tumblr and animates them across the user’s screen. On the technical side I use blender for all the 3d elements, then the usual after effects/photoshop for compositing and output. Also all my 3d files, .movs, and image sequences are free to download, which creates another potential context for my gifs.
Why GIF art? What makes it more appealing than other mediums?
Gifs are the polaroids of animation, they’re instant gratification, they’re simple but complex at the same time. They also bring up feelings of nostalgia . I work in a lot of digital media, most of which require a lot of programming. As a result, my workflow is very ordered and logical. My gifs are all made through stream of conciseness and experimentation so it’s very freeing for me. It’s also important to me to be able to display my images in a dynamic context which would be difficult with other media.
WORK
LINKS
http://vincemckelvie.tumblr.com/
http://vincemckelvie.com/Potluck/Sway/
http://blog.giphy.com/post/56970599397/artist-spotlight-vince-mckelvie-when-did-you
http://vincemckelvie.com/gradientforest/
Technology: 3D modelling | New Media Artist Carri Munden | Part 1