Archive

Monthly Archives: March 2013

PROJECT:

Emotional Dialogue, interactive textile

MATERIAL:

Textiles, animatronics

TECHNOLOGY:

Sensors triggering movement in the animatronics

EFFECT:

Interactive, textile surfaces, which manifest themselves through movement and noises and call upon the people to communicate with them.

An attempt to trigger human emotions.

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Villareal graduated from Portsmouth Abbey School, an independent co-educational Catholic Benedictine prep school in Portsmouth, RI, in 1986. He received a BA in sculpture from Yale University in 1990 and a graduate degree from NYU Tisch School of the Arts, Interactive Telecommunications Program (ITP).

Villareal has permanent installations at the Museum of Modern Art in New York, the National Gallery of Art in Washington D.C., the Brooklyn Museum of Art, and the Albright-Knox Art Gallery in Buffalo, New York, as well as in the private collections of contemporary art collectors CJ Follini and Renee Ryan.

On March 5, 2013, Villareal debuted his largest piece to date, “The Bay Lights,” a public light installation consisting of 25,000 LEDs strung on the vertical cables of the San Francisco -Oakland Bay Bridge. The installation cost $8 million to install and will be activated nightly until 2015

Project: Mulitverse

Material: approximately 41,000 computer programmed LED nodes that run along an entire 200-foot-long space

Technology: Multiverse (2008), a site-specific LED sculpture by Leo Villareal, is on view in the Concourse walkway connecting the East and West Buildings of the National Gallery of Art. The sculpture, which includes approximately 41,000 LED (light-emitting diode) nodes controlled by custom-designed software, is Villareal’s largest and most ambitious work to date. Learn more about the artist’s programming method as well as his conceptual and technological inspiration in this studio interview.

He uses the programming skills that enable him to push LED technology far past familiar commercial applications.

James Nizam is a visual artist living in Vancouver. He completed a B.F.A. at the University of British Columbia in 2002. His work has been exhibited nationally and internationally; selected exhibitions include the Surrey Art Gallery, the Or Gallery, Gallery Jones, Gallery 44 (Toronto), Scalo Guye Gallery (Los Angeles), and Toronto Image Works.

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Project: Trace Heavens

Materials: sunlight, small mirrors attatched to ball joints

Technology: no advanced technology is used, just the rules of science to calculate the direction of the light and directed to your own hand. The project is interesting aside all the technically based projects like ‘Squidsoup’s light experiences because on first glance they both seem artificially lit. In fact, this project by James Nizam is not artificial at all. It is a modern twist an ancient source.

 Effect/ experience: Through sliced gaps and holes into a couple of rooms sunlight is allowed into the space in the middle of the day and by directing the sunlight through mirrors. This way a graphic light grid is formed which can be observed changing in intensity and the ability to redirect the rays.

The resulting “light sculptures” were then photographed using a large format camera. Nizam was able to bounce the light multiple times before it became too faint to capture, and for some of his pieces, he stacked multiple exposures for the shapes and patterns seen in them.

ABOUT

Diatom is a design studio that is exploring the possibilities that digital fabrication offers, to give the end user a role in the design process. By developing tools and experiences that produce this collaboration, they hope to create products that are enriched by the individual and supersede the capabilities of discrete design.

Domus consists of:

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Greg Saul is a designer, programmer, maker who is interested in challenging the roles of the consumer and designer through his work.

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From his experience as a designer and researcher Tiago Rorke is usually emersed in prototyping and physical computing, tools and details.

PROJECT

The SketchChair software allows anybody to take part in the process of designing and building their own chairs. The program lets users design chairs using a simple 2d drawing interface, automatically generating the structure of a chair and testing its stability. Users can simulate sitting on a chair with a customisable figure of themselves, in order to test and refine the chair to ensure it will comfortably support them.

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The software automatically generates cutting profiles for the chairs, which can then be used to make physical SketchChairs. Using a cnc router, laser cutter or paper cutter, these parts can be cut from any suitable flat sheet material, and then easily assembled by hand.

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Nooit meer zwoegen voor de komende jaren om te leren hoe een instrument te bespelen is. Vanaf nu kun je je gevoelens veranderen in een stuk van muziek. Pieter-Jan Pieters laat het gebeuren met geluid op intuïtie. De elektronische apparaten bevatten sensoren die intuïtieve bewegingen om te zetten in muziek. Als u de hoorn van u hand richting het apparaat beweegt, zal er een toon volgen en omhoog stijgen. Door met uw voet te tikken op de vloer en je vinger buigen word deze beweging vertaald in een ritme. “Veel mensen zijn in staat uit te drukken hoe een muziekstuk zou klinken voor hen, maar het nemen van die stap in de richting van componeren is het vaak te veel. En mijn instrumenten maken dit deel heel eenvoudig. Het enige wat je hoeft te doen is luisteren naar je gevoelens. “

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ABOUT

Andreas Kowalewski was born in Berlin, Germany. Ever since he was a child he has been interested in making things and observing them. He started drawing at a early age and moved on to sculpture eventually. After finishing his cabinetmaker apprenticeship and an education in product design at the Carl Severing Academy, he studied at the Folkwang University of the Arts in Essen and graduated with a master’s degree in industrial design. He has worked for several design studios but currently holds the position of a creative design lead in Amsterdam.

 

 

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PROJECT

One of the studio’s open design projects for Autoprogettazione 2.0 Domus was initiated by Andread Kowalewski and available for Open Design.

Analyzing the Havana environment a couple of students recognized that everyday every Cuban is dedicated to his favorite activity: waiting. Waiting to be served, waiting for the phone, waiting for the bus, waiting for the elevator, waiting for the browser window opening. “A stool could be a good Idea.” A very beautiful and simple adaptation of one of the Autoprogettazione 2.0 Domus’ design contest winners. 

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MATERIAL
Wood, rope.

TECHNOLOGY
Mainly craftsmanship and the use of Open Design

EFFECT
The use of Open Design enables the product to include an extra design element. The students simply added a string and some holes to transform a static stool into a portable one.