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3D

REVERBERATING ACROSS THE DIVIDE

BRIDGING VIRTUAL AND PHYSICAL CONTEXTS IN DIGITAL FABRICATION & DESIGN

 

Reverberating Across the Divide reconnects digital and physical contexts through a custom chronomorphologic modeling environment. This modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts.

Please contact us for purchasing inquiries, or with requests for custom designed pieces.

MODELING INTERFACE

Chronomorphology — like its nineteenth-century counterpart chronophotography — is a composite recording of an object’s movement. Instead of a photograph, however, the recording medium here is a full three-dimensional model of the object  —  a virtual creature simulated within a digital environment.  This virtual creature exists as a 3D printable module; it is constructed as a closed mesh, with a spring skeleton that prevents self-intersections. The composite, chronomorphologic model (of the virtual creature over time) retains these printable properties at each time-step. Therefore, no matter how intricate or complex, the digital geometry will always be exported as a valid, 3D printable mesh.

The modeling interface uses a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to appropriate a physical context for their digital designs. This digital-physical workflow begins in the scanning phase, which imports a physical context into the virtual environment. A depth camera translates a physical space or object into a three-dimensional point cloud. The point cloud is used as a persistent reference on which to base a digital design; it gives a sense of scale and materiality to an otherwise empty virtual space. The modeling phase creates an expressive digital form around the previously scanned context. The same depth camera is used to continuously capture a designer’s realtime hand gestures. These gestures then manipulate an animate digital geometry within a chronomorphologic modeling environment. The designer aggregates the animate 3D model to create complex geometries around the 3D scanned context. The printingphase then translates the digital geometry into physical matter. Once the geometry is 3D printed, the digitally fabricated artifact can then be immediately embedded into the physical environment.

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DIGITAL-TO-PHYSICAL-TO-DIGITAL

The chronomorphologic modeling environment facilitates  rapid generation of baroque and expressive spatial forms that both respond and expand on existing physical contexts. By mediating 3D scanning and 3D printing through the modeling environment, the designer has a streamlined workflow for oscillating between virtual and analog environments. These complementary behaviors  — transcribing bits into atoms, and atoms into bits  —  create a closed loop in which a designer can recursively generate imaginative digital forms to integrate back into the built environment. Moreover, the ease in shifting between digital design and physical production provides a framework for rapidly exploring how subtle changes in the virtual environment, physical environment, or designer’s gestures can create dynamic variation in the formal, material, and spatial qualities of a generated design.

COLLAR STUDIES

WRIST STUDIES

COLUMN STUDIES

For high resolution images, please click here.


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THIS PROJECT WAS SUPPORTED IN PART BY FUNDING FROM THE CARNEGIE MELLON UNIVERSITY FRANK-RATCHYE FUND FOR ART @ THE FRONTIER


 

http://www.madlab.cc/reverberating-across-the-divide

 

3D printen is net als printen met een printmachine alleen het word in driedimensionale geprint.

De 3D printer is dus een apparaat dat op basis van digitale tekeningen (computerbestanden) een soort van willekeurige driedimensionale objecten kan produceren. Dit gebeurt door het object laag na laag op te bouwen. Er word een fijn poeder gebruikt als materiaal. Door er lagen van te maken bind dit zich vast waardoor de hoogtes ontstaan. Dit is de makkelijkste manier van snel printen

Hoe werkt een 3D printer?

De veelgebruikte methode bij 3D-printen is het gebruikmaken van een fijn poeder (gips, plantaardige stoffen, bioplastic,polyurethaanpolyesterepoxy, enzovoort) zoals inktprinters gebruiken, waarbij er telkens lagen van dit poeder met elkaar verbonden worden, zodat dit een vaste vorm aanneemt. Deze bindingen worden gedefinieerd door een CAD bestand. Deze methode is de enige methode waarbij je een model volledig met kleuren kunt uitprinten. Het is ook de snelste methode.

Verder heb je de Fused deposition modeling (FDM). En dit is een andere manier van 3D printen. Hierbij worden de polymeren gesmolten en op een supportlaag wordt het model laag voor laag gespoten en opgebouwd.

Zo kun je ook gebruik maken van vloeistoffen, zoals fotopolymeer, door een zelfde kop, kan men telkens laag per laag printen en dan wordt er met uv licht ieder laag vast gemaakt door de warmte.

Nu heb je ook een nieuwere techniek die men tegenwoordig gebruikt, dit is printen met metaal als grondstof. Net zoals de gewone methode wordt er hier gebruikgemaakt van een metaalpoeder. De metalen modellen die hieruit worden geproduceerd, hebben meestal het doel als een onderdeel te dienen voor een groter model. Het maakt niet zoveel uit welk programma je gebruikt voor het 3D printen, als het maar 3D gezien kan worden. Voorbeelden van programma’s zijn bijvoorbeeld Maya, vectorworks en zo heb je veel meer.

Wanneer is 3D printen ontstaan?

De eerste patenten van 3D printen werd in jaren ‘80 aangevraagd en de eerste commerciële printer werd in 1988 aan klanten geleverd. En meneer Chuck Hull wordt de vader van 3D printen genoemd.

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Bied het een verbetering aan technologieën?

Tegenwoordig wordt de printer toegepast in bedrijven die concepten nodig hebben en tijd willen besparen met het zelf creëren van modellen. Zoals de medische wetenschap, architectuur, mode en design. Door de 3D printer gaat alles makkelijker en sneller. Je hoeft je materialen niet te bestellen. En door nieuwe materialen die de 3D printer kan printen, wat sterker is, kan er in de toekomst ook grote onderdelen geprint worden bijvoorbeeld voor auto’s of vliegtuigen. Hierdoor komt er inderdaad verbetering aan voor de technologie.

Hoe creëert het een ervaring?

Omdat er tegenwoordig vaker gebruik wordt gemaakt van 3D printen zijn er nu ook goedkopere versies van. De hobby 3D printer en de 3D pen. Hiermee kunnen mensen thuis zelf ervaring mee doen. Met de 3D pen kan je net als een normale pen ermee schrijven of tekenen, alleen er komt een vloeistof uit en met de hobby 3D printer kan je zelf ontwerpen op je computer maken en thuis uitprinten.

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Toegevoegde waarde van de 3D techniek?

3D printen brengt ideeën tot leven. En iedereen kan nu eenvoudig creatieve ideeën tot leven brengen.

Bijvoorbeeld voor productontwerpen was het vroeger duur om dingen te kunnen ontwikkelen, met de komst van de 3D printer kunnen ze dit goedkoper waarmaken. Niet alleen productontwerpers, maar ook mode ontwerpers etc. kunnen hun zelfontworpen objecten waarmaken. 3D printen is zo ver nu dat auto en vliegtuigmaatschappijen er ook gebruik van kunnen maken.

3D printing voorbeelden

IRIS VAN HERPEN

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Peggy Bannenberg

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3D printing website met een link van een 3D museum. 

http://3dprintingindustry.com/art-sculpture/

http://3dprintingindustry.com/2014/03/28/see-evolution-revolution-revolution-tokyo-printing-museum-exhibits-examples-3d-printing/

3D printing en sculpturen

http://www.techhive.com/article/240786/3d_printing_helps_artist_create_cool_intricate_sculptures.html

3D printing en architectuur

http://www.archdaily.com/tag/3d-printing/

3D-PRINTING

The 3D printing technology is used for both prototyping and distributed manufacturing with applications in architecture, construction, industrial design, military, engineering, dental and medical industries, biotech, fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields. One study has found that open source 3D printing could become a mass market item because domestic 3D printers can offset their capital costs by enabling consumers to avoid costs associated with purchasing common household objects.

 

HOW DOES IT WORK?

3D printing or additive manufacturing is a process of making a three-dimensional solid object of virtually any shape from a digital model. 3D printing is achieved using an additive process, where successive layers of material are laid down in different shapes.

A 3D printer is a limited type of industrial robot that is capable of carrying out an additive process under computer control.

The 3D printing technology is used for both prototyping and distributed manufacturing with applications in architecture, construction, industrial design, automotive, aerospace, military, engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields.

HOW DOES IT STIMULATE THE SENSES?

3D printing is an awfully radical shift in the way people make things. We can create an object in a digital way and print it to make it a real life object. Bringing a virtual 3D environment to life.

 HOW DOES IT CREATE AN EXPERIENCE?

Besides two-dimensional printing, we can now print in three-dimensional as well and create unique objects. Printing with materials as metal, plastic and even sand.

 WHAT IS THE ADDED VALUE OF USING THIS TECHNIQUE?

3D printing has been used to print patient specific implant and device for medical use. We are able to print objects in every shape we need. It is an efficient way to create parts of the human body and replace them with this printed object. We are not longer required to use complicated molds.

Successful operations include a titanium pelvic implanted into a British patient, titanium lower jaw transplanted to a Dutch patient and a plastic tracheal splint for an American infant.

The hearing aid and dental industries are expected to be the biggest area of future development using the custom 3D printing technology

SOME EXAMPLES:
SAM ABOTT – 3D PRINTED SKATEBOARD

Designer Sam Abott is recreating the limits and the paradigm of creating a new skateboard. Instead of the traditional subtractive process using a maplewood structure with a plastic coating for the board, Sam went all out with the additive approach and created a 3D printed deck.

With this project, Sam took away the win in a recent design competition in the best portfolio category, hosted collaboratively by the 3D printing company 3D Print UK and the 3D model repository CG Trader. After the win, 3D Print UK concretized Sam’s vision by 3D printing the design to life. The result of this is really a great looking deck, which has an outward structural pattern on its bottom, reminiscent of an asteroid or other space object’s crater-esque surface – which on closer observation is actually composed of odd looking creatures that may very well have originated from outer space.

Because of the obvious size limitations of current printer capabilities, the board had to be 3D printed in three separate parts. The different sections are held together by interlocking pin pieces and some adhesive, so it might not be suitable for hitting any handrails or tre flips down a set of stairs, but for just cruising around it could definitely be the weapon of choice.

 

 

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ADIDAS POP-UP SHOP – 3D PRINTING EXPERIENCE

London Pop ups are always fun and unusual, but for Adidas Originals, the fun of adding a 3D printed spin on a Stan Smith pop-up shop to celebrate the world’s bestselling trainer shoe had never been more awesome. The Stan Smith shoe was named for the American tennis icon. The pop-up was set in London at the Old Truman Brewery. In the middle of the brewery, a really awesome giant shoebox held an interactive store and a 3D printing experience inside.

The pop-up was a scale replica of an Adidas Stan Smith shoebox. Customers entered through the side of the shoebox and were able to purchase limited edition shoes along with having an interactive memorable experience of becoming part of their shoe in a personal way.

3D Systems Cube printers lined the walls and were operating live in the store. The printers worked away making personalized lace locks for the customers to put the finishing touch on their shoes, just one of the many interactive experiences that were available.

The fun part of the process was unlike going into a store to buy a pair of shoes anywhere else,  customers could participate in experiences like the 3D printing station, using apps, and making their shoe with additional features like the ‘Stan Yourself’ app, which used the person’s portrait and signature instead of the classic Stan Smith image found on the inside of the shoe.

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Catherine Wales has a studio in New York and London. Project DNA is the three-dimensional accessories collection from London- based designer, Catherine Wales. Catherina combines high fashion, technology, and science, to change conventional methods of textile constructions and push the boundaries of digital fabrication in high fashion. Inspired by identity and the visual structure of human chromosomes.

MATERIAL USED:

white nylon, 3D printer, fabric, ball and socket components, acrylic mirror

 

TECHNOLOGY USED:

3D printed components of ball and sockets to fit in each other and move any different way. She created a digital avatar for the person it is made for, using a 3D scanner so she can make it wearable for any body shape. She created the attire using a combination of engineering programs to model complicated joints and creative software to build the sculptural forms. She uses nylon because all 3D printed models should be flexible.

EFFECT:

Can be ordered to fit any shape. Everybody could have their own body scanned and order clothes that fit perfectly. Catherine was inspired by identity and the visual structure of human chromosomes, this shows in the way she made the sculptures with components of ball and sockets, so they could move. The project embraces developing technology in such way that consumers could have their own clothing made. She combines technology, 3D printing, which is something grown from technology, with shapes that are grown naturally: the human body.

 

 

09/2013 MER KA BA Exhibition, The Jewish Museum (New York City)

A Ready-to-wear collection by the design collective threeASFOUR.

“It reveals the varied visual aspects of Nature and its inherent sacred geometries through a topographic approach. Within the collection, surface shapes, elevations and textures relate to each other as well as to the terrain of the human body.””The archetypal language of sacred geometry, which is inherent in nature’s design, is a key in understanding the universe from the microcosm (which is within), to the macrocosm (which includes everything that surrounds us)’. The New York based trio of fashion designers Gabriel Asfour, Adi Gil, and Angela Donhauser, have created a collection of 3D printed, laser cut silk and origami folded dresses that reflect their origins from Lebanon, Israel and Tajikistan, respectively. When put together, are symbolic of the energy fields that the body transitions through as it ascends to a higher plane.’

MATERIAL USED:

Lasercut, 3D printer, fabric, origami folding, mirrored structure and projections.

TECHNOLOGY USED:

A collection of 3D printed, laser cut silk and origami folded dresses that reflect the origins of their homelands. The trio explored new mediums in mirrored structures and projections. The structures reflects on itself and forms a multi-dimensional pointed star, aka a hexagram. The installation represents material and spiritual worlds, symbolic for the energy of the human body.

EFFECT/EXPERIENCE:

The geometric patterns make us feel connected to the dimensions of all things created. The installation invites visitors into a moody and textural space, this space represents the geometrics in the sacred synagogues and mosques. The clothes are both wearable art and a platform for their free-spirited philosophy.

They combine something rather new, innovative, and techy with old spiritual believes and ancient cultures.

 

PRESENTATION

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RICHARD CLARKSON

New York + New Zealand product & furniture designer. With a family background in farming and metal working industries Richard’s designs offer an innovative perspective on traditional materiel ideologies and combine them with new technologies and opportunities.

PROJECTS

‘Cloud’ is an Arduino-controlled, motion-triggered lightning & thunder performance. It is also a music-activated visualizer and suspended speaker unit.

‘Cradle’ is about creating a safe, comfortable, and relaxing space in which the user can dissipate the overstimulation of their senses.

PROJECT: BLOSSOM

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MATERIAL USED

3D Printer / Multi-Material 3D print (simultaneous deposition of different build materials in a single print) /Tango Black (Flexibel Rubber) / Fullcure 720 (an almost crystal-clear, solid material)

Curved, Hollow Petals, Air, Ink, Solidworks (design program)

TECHNOLOGY USED:

Blossom, the world’s first inflatable 3D print, is an interactive installation with a group of closed flowers, blosseming when you pump air in them. The heart of the design is from mixed material, so it can be flexibel. The materials used try to get as close as possible to organic forms, The variation offers an opportunity to generate complex forms and dynamic structures that are otherwise impossible to make. Blossom specifically focused on two materials in particular: Tango Black (a rubbery, flexible material) and Fullcure 720 (an almost crystal-clear, solid material). Each bloom was created uniquely in Solidworks. The petals are made of the flexibel material, and the heart of the more solid one. As air is pumped into the chamber in the heart of the flower, it causes the inside of the petal to push against the outside of the petal front of it. As each petal pushes on the one in front of it, the bloom blossoms.

DOCUMENTATION:

EXPERIENCE/INTERACTION

The flowers bloom like real flowers do when you gently push into the indicated airpump. As air is pumped into the chamber in the heart of the flower, it causes the inside of the petal to push against the outside of the petal front of it. As each petal pushes on the one in front of it, the bloom blossoms. The solid part stays still. People can push 4 airpumps which are connected to different flowers. It is an interactive installation. The effect is that Clarkson created something natural, organic, by something that is totally not organic but manufactured. There are no electronics, it works on air-pressure. It almost becomes a game of finding the different colored insides of every flower.

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Project :

Animal Suspect from VolvoxLabs

 

Matrial :

holographic-like 3D installation

 

Effect:

http://themetaagency.com/case-studies/volvoxlabs-animal-suspectViewers find themselves surrounded by custom-created, 3D organic structures/ animals/ creatures, etc.  The visuals are iridescent in color to capture a fantasy world unleashing organic screatures only at night that appear holographic and magically floating in space.  This installation has been featured at several festivals and events including Something Wicked Festival, Electric Forest, Kinetica and Vimeo’s + Barbarian Group’s 2013 SXSW Interactive Party